ANOMALIES
Things truly unknown - neither Fæ nor Dæmon. Their presence is a mystery, baffling the most ostute of minds - their existence chalked up to delusions, urban legends, religious zealotry, or folklore. While many would doubt their existence, the sheer volume of tales surrounding these beings puts, at least, a partial thought in the mind that, maybe, these anomalies could be real.
GENERAL MERRICK THE CRUCIFIED (2025)
The crucified corpse of a general from early in the war - said to have given a shit-eating grin till the very end. His corpse has become a pilgrimage site for many who venerate the old general as Saint-God of perseverance through hardship, endurance in battle, resistance against torture, and defiance against those who would do you harm. Despite his remains having been situated in Ghûl Country for 547 years, his body still produces blood, thought to be the blood of those who died of torture. However, his legend has grown so big, no one really knows who he truly was, what side he fought for, or who ultimately killed him…
WARDEN OF THE WIRES (2025)
Every now and then, strange mazes of barbed wires appear - beckoning passersby to enter. These mazes never stay for too long, sometimes remaining in the distance for a day before disappearing, sometimes vanishing within the blink of an eye. These mazes, called Wire Ways by some, have strange effects: those who enter finding themselves in places they have been seeking to travel to in fraction of the time after traversing the labyrinth for some time. Places that would take months to travel to, reduced to mere days after entering. While many intrepid adventurers have found little to no issues venturing the Wire Ways, something is truly wrong with the space. Unease fills the atmosphere; armies have been known to go missing after foolhardy officers commanded they enter. Though thought to be Fæ in origin, even their kind seek nothing to do with these paths - not only them, but even Dæmon and Gorn alike pause before entering the Wire Ways. Something stalks the winding paths, no footsteps echoing, only the slight rattle of chains and bending of barbed wires...
THE TRENCH KNIGHT (2025)
An emblematic figure, having appeared all across the Trenchscape all throughout the entirety of the Entrenching War, and clad in all manner of modern and antiquated armors. Even though countless tales speak of Him, enough to fill several tomes-worth of books, very little is truly known of Him, His motives, and especially His identity as He has not been seen without His armor or His gasmask. Tales speak of His kind gestures towards others of all species, both young and old: from feeding the hungry, compassion towards the outcasts, and mediating between warbands for peace, and burying the dead. Others speak of His tenacity in combat: having known to single-handedly defend entire towns from Dæmons, defeating rampaging Behemoths, slaying the undead - but of all of these tales of his combative prowess, not one verified story tells of Him killing any of the living. A small religious group known as the Knighthood of the Trench have come to follow His doctrine: fifteen tenets he has uttered to the occasional listener over the course of His exploits. Many argue who He truly is; some believe He is a perpetual force, the spirit of endurance and survival; others believe He is an immortal warrior who ultimately seeks peace; there are even those who think that the Trench Knight are multiple people across the centuries who work to do good...
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