CONSTRUCTS
Not all monsters of the continent are of the natural world - some were created. Constructs have existed in the histories for countless generations - from the first Somatic Diviners creating bone golems to new industries creating metal beings to serve in the place of soldiers. Many fear their existence, either seeing them as perversions of the true living form or as potential insurgents, just waiting for the right moment to strike.
THE NECROMANCER WARS (2026)
“The first true war on the continent, the first blemish - the origin of the curse of wrath that plagues us all...”
A great and terrible war that ravaged the continent thousands of years ago, pitting the ancestors of the Khuzang’aro, the Somatic Diviners, against the tribe of Necromancers, led by their leader Anakruthos, who is said to still yet live at the base of the Spire. The Somatic Diviners, once hunted as heretical sorcerers, perfected their stolen craft - the Breath of God - to breathe life into all manner of inanimate beings. It had been seen through their practices that these arts could also animate the bones of their kinsmen - an ability still used by the Khuzang’aro today.
While many would view this ability as raising the dead, this art only used the bones of the dead to form a base for their constructs instead of raising the once-living person to a state of undeath. However - another heresy would be performed, a way to harness a person’s soul to empower a construct - dragging the spirit from the rest of death, willing or unwilling. Under Anakruthos, true Necromancy would be born and with it, the Necromancer Wars would commence.
While the modern Entrenching War uses all manner of tank and artillery, the Khuzang’aro say that such machines pale in comparison to the horrid magics and hexes used during the Necromancer Wars. So terrible was the conflict, the very skies weeped with burning fire and the blood of the innocent and sacrificed stained the very sea red. The bone constructs used by the Khuzang’aro’s ancestors were no match for Anakruthos’ forces - the souls he had stolen from death’s slumber, enraged and enthralled, burned with fell power and tore through the constructs with ease. With every death of one of the Khuzang’aro - another soul would be utilized in the process of Necromancy. They were pushed to the very edges of the continent - having to escape to the Arak Isles whose shores were rich with silver, preventing Anakruthos from attaining a true victory.
Over time, the Necromantic forces would fall to infighting, retreating to underground crypts and dungeons to plot and scheme against one another - the leaders of such being ageless and deathless veterans of the Necromancer Wars, their enthralled skeletons possessing the souls of those who had died from that time, conscious but unable to act upon their will.
BEHEMOTH (2023)
While no true dragons besiege the continent as they did in the days of old; fear of wretched beasts like them still persists in the present day. Dwelling in the heartlands of Djenling territory, the aptly named Behemoth’s Veld lies as the homeland of the Behemoth’s - metallic monsters that tear apart all who dare to venture into their realm. Their anatomy is something to behold as well, their inner workings being a labyrinthian mish-mash of wires, tubes, and gears - puzzling all who observe their specimens - no two being exactly being the same, aside from their dragon-like snouts. They vary greatly in size, the smallest of these Behemoths even outclassing Idro tanks, with larger Behemoths taking on Djenling landships - the largest of all being Big Bastard. Their abilities vary as well, some breathing fire or poisonous gasses, others possessing an uncountable number of limbs to run at break-neck speeds, some even creating great and terrible weapons to smash and crush all it comes across.
While many believe Behemoths to be mere constructions or tools of war - Barbed-Beards claim they were once dragons that tied themselves to the land - their appearances changing similar to the Fæ or Dæmons. It has been noted that Barbed-Beards and these Behemoths have had very unique interactions with one another - bitter hostility swelling amongst the two groups.
GALVANIZED SAINTS (2024)
Men can become god-saints easily, and many have, and many will. They conduct outstanding abilities during their lives and are worshipped and feared as cults form around them - the Trenchscape being home to hundreds, if not thousands of these god-saints. However, true godhood lies like a locked door for many of these beings - none attaining true immortality as the antitheist of Yanta-Yuri put it. Their bones are laid into reliquaries and used as objects of worship.
However, these bones possess unique powers that may prove useful for those who know how to use them. Galvanized Saints are the product of melding these holy bones with robotic engineering. The corpses of these god-saints are exhumed and stolen, being raised to a state of undeath, and possessing the abilities they once had in life.
Necromancers are said to use them most often - sending them out as assassins to rival crypts and killing any Khuzang’aro they come across. Strangely enough, the Djenling of Yanta-Yuri have utilized these beings as well for slightly different purposes. After exhuming the corpses and recreating Necromantic spells to bring them back to life - they are commonly paraded throughout the landship as a show of strength over the religious indoctrinated. For cults that have struck ire with Yanta-Yuri, however, these Galvanized Saints are dispatched to wipe them out - a true irony when one of these beings is sent to wipe out their own believers.
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