KHUZANG’ARO


Stories pass around to this day, as they did a thousand years ago; about the Heretical Men who Stole the Breath of God. An accursed and ancient people, the Somatic Diviners, the forefathers of the Khuzang’aro, were said to be fleeing persecution from a Very Distant Place before arriving on Sucra-Loca. They established a new empire on the continent, stretching from the shores of The Veil to the very edges of the Spear Mountains - as seen by the numerous ruins dotting the lands - the Somatic Diviners using their powers to create constructs of their ancestors’ bones. However, dark arts were unveiled by a mystic known as The Anakruthos who used the souls of the dead to enhance his creations. Ruin befell the Somatic Diviners as they turned upon each other, the ethics of the soul’s will, post-mortem, being even unknown to them - and the continent entered an age of darkness known as the Necromancer Wars. Thousands of years had passed before the first Idro ships arrived, the Khuzang’aro, the only living descendants of the Somatic Diviners, relegated to the small Arak Island - and millions of undead swarming the continent’s lowlands. Through Idro firepower and the might of the Seraphim, the Idro became the new inheiritors of Sucra-Loca. Scholars debate what happened to during the Necromancer Wars, but the stories of which  have been passsed down by the Khuzang’aro, or have been found deep within the ancient crypts of the Somatic Diviners.



DOMAIN OFFICER (2024)


Feared by both their enemy, along with their own men - Domain Officers carry the task of leading their divisions to ensure the unending glory and survival of the Domain and the Seraphim - by any means necessary. Of the Idro chosen for the role, they must be brutal, decisive, and effective. Fierce hierarchies and competition have surplanted themselves within the Serpahim’s forces, the best of these officers being supplied with the most substantial equipment for them and their men, while lesser officers are left with the scraps and reserve munitions. Sedition has been known to weave through the armies of rival officers - not being an uncommon sight for Seraphim forces to battle one another, not too dissimilar from the trench warlords. They are known to dress in opulent garb of vivid colors as to truly distinguish themselves from their subordinates, some officers being known to wear full-dress uniforms beset with war medals as a mark of their vainglory.






IDRO MERCENARY (2024)


A roving mercenary from the lands bordering the Kah’rund Pass. Mercenary work has become quite the popular job as for the common man. Even after a millennium of warfare has continuously been waged on, it appears the inhabitants of Sucra-Loca have not grown bored of it. There will always need creatures to be hunted, drugs to be run, monsters to be slain, and men to be shot. Because of the consistent line of work by mercenaries throughout the generations, Trench Towns have had a history of popping up every now and then, becoming hubs of work for passerby within the central continent, before disappearing without a trace a couple of weeks later. This Idro mercenary is based on my good friend AJ.







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